Version 1.0.2 (Beta)
Rising Spire: Prelude » Devlog
Patch notes 1.0.2
1. Combat
- Strix SFX - Getting the Strix below 50% health no longer steals its voice and now it keeps shrieking until it dies
- Shielbreaker debuff numbers - updated to 6 rounds so that the enemy starts at 5; numbers are scary
- Shieldbreaker indicator on kill - if you kill an enemy with the Shieldbreaker, the status effect box won’t haunt your screen for the rest of the battle anymore
2. User Interface
- Updated all UI canvas scalers - send an email to frank.ortiz@lfb.studios.com for more details (don’t do it if you have an allergy to numbers)
- Player Menu automatically popping up with the Game Over screen - Not anymore
- Health and potions not updating properly (visual bug) - Using Q or J to open the Journal will now reflect the correct number of potions and HP level, as we trained it to do
- Tooltips too large - Adjusted the size. Also, that’s what she said.
3. Design / Quality of Life
- Communicate the end - The game will tell you when you’ve finished the storyline
4. Map & Overworld
- Added river reeds - More nature, less problems
- Water fish - There is one (1) fish in the water. Good luck finding it.
- Torches in Pike and Miles at night - I’d like to know who worded this; The torches in Pike and Miles’ camp now light up in the evening, when they’re actually needed, instead of during the day.
- Clipping shrubs - This is a strictly no clipping zone, so we fixed that.
- Stationary lights in the evening - Lilith’s lamps behave like real lamps and light up properly
- Fireflies at night - Added fireflies - they’re nice and magical
5. Content
- Added the game teaser on New Game - Enjoy 30 seconds of epic goodness whenever you start a new game
6. Camping & Journal
- Supplies Menu ends camping scene transition - No, it doesn’t.
7. Technical
- FPS cap - Capped the FPS at 60 so that your rocket PC doesn’t try to process 3795 frames each second
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Rising Spire: Prelude
Explore, level up, and fight off baddies in this classically inspired JRPG!
Status | In development |
Author | Vomdrache |
Genre | Role Playing, Adventure |
Tags | 2D, Fantasy, JRPG, Pixel Art, Retro, Singleplayer, Turn-based, Unity |
Languages | English |
More posts
- Patch notes v 2.02Jan 11, 2022
- Rising Spire: Prelude 2.0 is here!Dec 29, 2021
- Alpha v0.1.12 👾Oct 09, 2020
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